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Sunday, August 5, 2012

Container City

One of the main issues of modeling rendering scenes is that you often need objects to populate them, raging from simple decorations up to furniture, you realize you always need tons of different objects, specially if you want to keep each scenery unique.

For a while I've been modeling some random objects to use as scene props, for both inside and outside scenes, one of the objects i ended up dedicating a good amount of my time is shipping containers. (i blame the SCS Software guys for this). In my quest to keep them accurate as possible, i spent a good amount of time researching their details. this lead me to build a consistent set of 20ft shipping containers, with what i believed a good texturing method. Allowing me to create sets replicating the most known brands on the market.



But, as the time has passed, the way games and rendering handle certain aspects of the models have changed, and i felt it was time to update my models, as well include some new ones.



What you see here is the new set of containers i'm working on now, now including 10ft, 20ft, 40ft and 45ft ones. Also, in the mix, there's open top models and reefer models. Even thou it looks like a large set or models to texture, the whole set was built with concept of making texturing and customizing easier, once the base model is textured, its easy to get the rest of it done by swapping pre-textured parts with the next model

Soon i shall be posting renders of the first base model textured, see ya!

2 comments:

  1. I'm working on using containers for a residential building. I was wondering how I could contact you in the hopes of getting your 3d model (sketchup or rhino). It would save me a ton of time! Thanks!

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    1. Hi, sorry for not responding earlier, i forgot to set the email feedback on my blogs to know when someone posted a comment. Anyway, i'll probably release them on sketchup, but you can contact me through google+ at

      https://plus.google.com/113002988315583900666

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